Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
S
Duration
1 Round
School
Abjuration
Attack/Save
CON Save
Damage/Effect
Cold

You encase a creature of your choice in a chunk of solid ice—freezing and healing or damaging them (caster discretion)
              — Both the healing and the damage is halved - half is given at the time of cast while half is given once they thaw
              — Heal: 1d12
              — Damage: 3d4 (CON save) (Cold)


 Frozen — loses next turn
              — immune to: bludgeoning, cold, poison, slashing, thunder, and piercing 
              — lightning spells has advantage and fire spells have disadvantage
              — if the frozen creature is hit by a fire spell the ice melts, therefore canceling the second half of the healing
              — after the frozen effect has worn off/removed the creature is thawed and has half its movement for that turn


 Level Scaling — When casting this spell at a spell slot of 2nd level or higher the healing increases by 1d12/3d4 respectively for each level above the 1st

 

Previous Versions

Name Date Modified Views Adds Version Actions
8/27/2021 5:32:10 AM
3
0
1
Coming Soon
8/28/2021 12:41:58 AM
1
0
2
Coming Soon
9/7/2021 3:09:51 AM
2
0
3
Coming Soon

Spell Tags: Healing Damage Control Buff Debuff Combat

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Druid (Legacy) - Circle of the Land (Arctic) (Legacy) Cleric (Legacy) - Arcana Domain

Intercine

Comments

Posts Quoted:
Reply
Clear All Quotes