Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
30 ft.
Components
V, S *
Duration
1 Round
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Incapacitated
A creature of your choice that you can see within range breaks into dance. The target must succeed on a Wisdom saving throw or become unable to stop dancing for the duration. A dancing creature must use half of its movement speed to dance in place at the beginning of its turn. A creature with an Intelligence score of 4 or less isn't affected.
* - (somatic component is finger guns)
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