Level
1st
Casting Time
1 Action
Range/Area
75 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
Combat (...)

As you begin to cast the spell flames begin to swirl around your forearms to your fingertips as your fingers also become ensorcelled with sparks of pure lightning. Bringing the essence of your magic to life coalescing into your hands to the devastation of your intended target(s).

 

Spell does 1d6 fire damage and 1d6 lightning damage to target. Reflex save for half damage.

Spell improves by +2d6 fire damage and +2d6 lightning for every spell slot used above 1at level. Example: Elemental Flare used in a 2nd level spell slot would do 3d6 fire and 3d6 lightning damage.

At 3rd level slot player can choose whether the spell remains single target or morphs into a spherical area of effect. If player chooses to have the spell expand at this level it hits all targets in a 30 foot radius from point of detonation doing 5d6 fire and 5d6 lightning damage.

At 4th level spell slot damage is 7d6 fire and 7d6 lightning. If cast as a level 4 spell the sheer conclusive force of the explosion has a 5% chance of stunning target(s) for one round. Successful reflex save negates chance of stun. Player chooses whether single target or area of effect.

Spell Tags: Damage Utility Combat

Available For: Sorcerer (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy)

Nova737

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