Level
1st
Casting Time
1 Action
Range/Area
Self
Components
S *
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
Creation (...)

You conjure a weapon formed of pure transparent crystal to your hand. The type of weapon conjured is chosen at the time of casting, and can be any type of unenchanted simple or martial weapon excluding firearms. Any ranged weapon is conjured alongside twelve of it's respective ammunition, and any throwable weapon is conjured in a bundle of twelve. Any weapon conjured functions exactly as any other weapon of it's type.

You may use your casting stat for attack and damage rolls made with a conjured weapon, however they do not receive this benefit if they are wielded by any other creature. In either case, the weapons inflict magical damage for the purposes of damage resistance and immunity.

The conjured weapons are powerful and vibrant, however the hasty nature of their creation and unusual base material means they are also fragile and imperfectly formed. When you conjure a weapon, roll 1d6. The number rolled is the number of Attack actions that may be performed with the weapon before it shatters into shards of crystal. Conjured ammunition and thrown weapons shatter after one use, regardless of the number rolled. 

Any remaining weapons break down into crystal dust after 8 hours, regardless of remaining uses.

Higher Level Casting. When you cast this spell using a spell slot of 2nd level of higher, you may conjure one additional weapon for each slot level above 1st.

"Sorcery is a manifestation of one's will and soul: if you wish for an outcome, it will be so. Understand this concept, and you shall never be without options." - The First Paledrake

* - (A small shard of crystal)

Spell Tags: Creation Utility

Available For: Sorcerer (Legacy) Wizard (Legacy)

CrescentQuill_Yark

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