You choose a Large or smaller creature that you can see within range. Large crystal stalagmites and spears burst out and surround the creature, attempting to encase them in a transparent prison of crystals. The target must make an Intelligence saving throw. On a failed save, the target takes 1d6 magical piercing damage and is restrained for the spell's duration. The target may repeat this saving throw at the end of each of their turns, ending the effect on a success.
As an action you can cause the prison to sink inwards and violate the target with corrupted magic. The target must make a separate Intelligence saving throw, becoming poisoned for 1d4 rounds on a failure regardless of immunity. This effect persists even if the spell is ended. Each subsequent failure refreshes the duration of the poisoned condition to the number initially rolled.
"Experiment I-22 escaped handlers today. Subdued quickly via imprisonment sorcery, but student saw Experiment I-22. Student has been silenced and cover story concocted and fed to student's family. Handlers involved have been geased and suspended without pay pending investigation. I'm surrounded by idiocy." - From the personal logs of The First Paledrake, date unknown.
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