You choose a creature you attacked on this turn and mystically mark it as your quarry. Until the spell ends, your vision goes black and white and your target (and anyone in their blood line) glows red and you deal an extra 1d8 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. The spell lasts for one hour, or until the player drops concentration. If the target drops to 0 hit points before the spell ends it is dispelled.
At Higher Levels. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours. This spells damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
* - (The blood of an enemy you hit. (Must be inserted into your blood stream.))
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