Blooming Rose: Murmuring some words in ancient Druidic you cause roots from the great rose to erupt from the earth. The rose can grow up to 300ft and withstand 5000 pounds.
Green Toungh: You can use an action to command the rose.
Quick Flourish: (approach length) The vine will grow up to the size you desire, not exceeding the maximum. It can carry any willing creature. It must make a DC 15 STR Saving throw or not be able to hold on.
Beautiful Wrap: (growth 40ft + approach length) You can choose a creature the rose will wrap around and protect it increasing its AC by 3. Splitting it from the main root, this lasts for a minute.
Livid Thorns: (growth 40ft + approach length) The rose stem crashes forward to the target of your command and escalates the growth of its thorns dealing 1d12 piercing damage in a 10ft radius around the target.
Vineyard: (growth 70ft + approach length) The rose creeps around a creature trying to entangle it. The target must succeed on a DC 15 Dexterity saving throw or become restrained. You can release the creature by using a bonus action to speak a second command word. A target restrained by the rose can use an action to make a DC 15 Strength or Dexterity check. On a success, the creature is no longer restrained by the rose. The rose has AC 15 and 10 hit points.
Painful Drought: The main root of the rose drys up absorbing the life force 10ft around the entire stem dealing 2d12 necrotic damage to all targets and being devoured by itself destroying the great rose.
Mending Harvest: The rose begins to bloom up healing every creature 10ft around the entire stem healing for 2d12+10 the rose will begin to fragment into hundreds of rose petals and disappear.
* - (To summon the great rose you need a big bag of flower seeds)
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