Level
1st
Casting Time
1 Bonus Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect
Thunder

You infuse a creature’s armor with pulsing energy, increasing its protection and knocking a single foe away with an intense reverberation. Choose a friendly creature within range that is wearing armor. The subject gains a +2 bonus to AC until the end of its next turn. You can also choose a hostile creature within 5 feet of the ally. That hostile creature must make a Strength saving throw. On a failed save, it takes 1d12 thunder damage and is pushed 10 feet away from your ally. On a successful save, the target takes half damage and is not pushed.

You cannot cast this spell on yourself.

At Higher Levels. When you cast this spell using a spell slot of 2nd-level or higher, the thunder damage increases by 1d12 for each slot level above 1st.

* - (a tuning fork)

Previous Versions

Name Date Modified Views Adds Version Actions
9/9/2021 5:10:55 PM
1
0
1
Coming Soon
9/9/2021 5:15:34 PM
1
0
--
Coming Soon

Available For: Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy)

Aadil

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