Level
1st
Casting Time
1 Bonus Action
Range/Area
Self
Components
V
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect
Necrotic

The next time during the spell’s duration that you hit a creature with a melee weapon attack, your weapon pulses with a dull red light, and the attack deals an extra 1d6 necrotic damage to the target. Until the spell ends, the target must make a Constitution saving throw at the start of each of its turns. On a failed save, it takes 1d6 necrotic damage, it bleeds profusely from the mouth, and it can’t speak intelligibly or cast spells that have a verbal component. On a successful save, the spell ends. If the target or an ally within 5 feet of it uses an action to tend the wound and makes a successful Wisdom (Medicine) check against your spell save DC, or if the target receives magical healing, the spell ends.

Previous Versions

Name Date Modified Views Adds Version Actions
9/16/2021 1:59:35 AM
2
0
1
Coming Soon

Spell Tags: Damage Control

Available For: Cleric (Legacy) Bard (Legacy) - College of Valor (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Wizard (Legacy) - Bladesinging (Legacy) Bard (Legacy) - College of Swords Ranger (Legacy) - Monster Slayer Warlock (Legacy) - The Hexblade Blood Hunter - Order of the Profane Soul (INT) Artificer (Legacy) - Battle Smith (Legacy)

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