Level
3rd
Casting Time
1 Reaction *
Range/Area
Self
Components
V, S, M **
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
Combat (...)

You teleport a short distance to a random direction, possibly managing to avoid the triggering attack. When you cast the spell, roll a d8. You teleport 5 feet on a random direction, defined by the d8. This avoids any melee or ranged attack, and while it can be cast to try to attempt avoiding an area effect, with the distance being only 5 feet most area effects are not avoidable with this spell. After casting this spell, make a Dexterity saving throw with a DC of 13 (18 if you're on difficult terrain or if there was a change in elevation when you teleported. If both apply, the DC is 20). If you succeed the save, you are unaffected. If you fail, you are disoriented and have disadvantage on attack rolls and saving throws until the end of your next turn. You automatically succeed this saving throw if you have the Keen Mind feat.

* - which you take when an attack is made against you ** - (A small hourglass)

Previous Versions

Name Date Modified Views Adds Version Actions
9/9/2021 9:23:43 PM
1
1
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Coming Soon

Spell Tags: Teleportation Negation Combat

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Resmith

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