You create an astral servant made out of pure ectoplasm. Roll initiative for the construct, which has its own turns. It obeys any mental commands that you issue to it (no action required by you). If you don't issue any commands to the construct, it defends itself from hostile creatures but otherwise takes no actions.
If your concentration is broken, the construct doesn't disappear. Instead, you lose control of the construct, it becomes hostile toward you and your companions, and it might attack. An uncontrolled construct can't be dismissed by you, and it disappears 1 hour after you summoned it.
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Astral Construct Medium elemental, neutral Armor Class 14 Hit Points 104 (16d8 + 32) Speed 50 ft.
Skills Perception +8 Damage Resistances force; bludgeoning, piercing, and slashing from nonmagical attacks Damage Immunities poison Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious Senses darkvision 60 ft., passive Perception 18 Languages understands Common but doesn't speak it Challenge 6 (2,300 XP)
Actions Multiattack. The construct makes two slam attacks. Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. |