Level
5th
Casting Time
1 Reaction *
Range/Area
Sight
(100 ft. )
Components
V, S
Duration
Instantaneous
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
this spell gives you a shot at containing the forces of wild magic. roll 3d20 to see if you can successfully cast this spell. getting 30 or higher will complete the spell, allowing you to use 5 of your hp to harness the wild magic and decide the result of the surge, either something from the surge chart or the original spell. failing will result in a large explosion that will blow literally ANY monster or character 10 feet, making them lose 1d8 damage if they fail the resulting dexterity save.
* - the moment someone is using wild magic and you are technically allies with them, you have the opening to cast this spell.
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