The following spell name is directly taken from Blizzard, but I owe nothing related to World of Warcraft nor Blizzard. I merely wish to bring the spell to the masses. All rights go to Blizzard Entertainment.
Creator note: This spell might feel extremely powerful, and probably is, so make sure to consult your DM before use. I made it with the Death Knights from the World of Warcraft universe in mind, therefor making it powerful.
You summon a large mass of sharp and pointy bones within 120 feet that stretches 10 feet upwards and is 20 feet wide in a circular form. A creature that starts its turn, ends its turn and enters the Bonestorm must make a Dexterity saving throw. A creature suffers 3D10 Piercing damage or half as much on a successful saving throw. The caster can move the Bonestorm up to 20 feet as a bonus action. The area the Bonestorm covers is considered difficult terrain. The storm lasts up to 1 minute.
At higher level. Increase the damage dice by 1D10 for each spell slot used above 3rd level.
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