You enhance the abilities of your familiar for 1 hour.
When you finish casting the spell, you may have your familiar temporarily take a new form. It can take the form of any of the available creatures under Find Familiar, or choose from the following options: Flumph, Baboon, Cockatrice, any form of Mephit, Giant Centipede, Giant Fire Beetle, Jackal, Giant Rat, or Vegepygmy. It is still a celestial, fey, or fiend as you had chosen before. At the end of the spell's duration, it reverts to its previous form.
Your familiar now has the ability to attack on its own. It continues to have its own initiative and acts on its own turn, following your commands to the best of its ability. If you do not give it a command, it defends itself by taking the dodge action, but otherwise does nothing. As an action, you can choose to cast a cantrip through your familiar instead of yourself. Your familiar must be within 500 feet of you, and it uses the familiar's reaction. Use your own statistics for any rolls.
Your telepathic bond is strengthened by this spell. You can now communicate telepathically over a distance of 500 feet. You may also choose to feel, taste, and/or smell as your familiar does when you choose to see and hear through it. Whatever of its senses you choose to experience, you are unable to sense those things through your own body while experiencing it through your familiar.
At higher levels:
When you cast Enhance Familiar at 6th or 7th level, the duration increases to 8 hours. If you cast it at 8th level or higher, the duration increases to 24 hours.
Previous Versions
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