Level
5th
Casting Time
1 Action
Range/Area
60 ft.
(10 ft. )
Components
V, S, M *
Duration
Concentration
1 Minute
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
When Temporal stasis is cast, a 10ft radius sphere spring into existence, anything caught in the sphere makes a dexterity saving throw vs your spell DC to move away from it and be placed safely next to it; failure to do so will suspend any creatures in the sphere, anything in the sphere does not experience the flow of time, anything that tries to enter the sphere is also suspended in it without making a saving throw, anything in the sphere is effectively indestructible as no new events can happen inside the sphere.
* - (A drop of the caster blood set in amber)
Comments