When this spell is cast, the affected creature must make an Intelligence saving throw, or it loses its sense of time. It is perpetually late, unable to function under any time restraints. This spell is merely an annoyance unless accurate timing is crucial. Creatures afflicted by this spell automatically set their initiative count to 0 (winning any ties) and are always surprised if attacked from stealth.
In combat, creatures with multiple attacks automatically lose one attack and are unable to follow a battle plan that requires accurate timing, like preparing an action. Against a Chronomancer or creature of Temporal Prime, this spell is particularly useful. Any Chronomancer under the effects of this spell that attempts to cast a time-affecting spell automatically fails and wastes their spell slot.
Previous Versions
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9/11/2021 3:13:11 PM
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9/11/2021 3:15:28 PM
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