Level
1st
Casting Time
1 Reaction *
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Bludgeoning

You conjure a tendril of arcane energy to impede the creature's movement. You choose the shape and form this tendril takes. The creature must make a Dexterity saving throw. It takes 2d6 bludgeoning damage and is knocked prone, or half as much damage and is not knocked prone on a success.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

* - which you take when a creature you can see within 60 ft of you moves on its turn

Previous Versions

Name Date Modified Views Adds Version Actions
9/11/2021 5:47:56 PM
1
0
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Coming Soon

Available For: Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Palladin599