Level
9th
Casting Time
10 Minutes
Range/Area
Touch
Components
V, S, M *
Duration
7 Days
School
Conjuration
Attack/Save
None
Damage/Effect

When you cast this spell, a conjured orb of sunlight appears in your hands. If you are outdoors, the orb then levitates to an elevation of 1,000 feet and shines bright light in a 1-mile radius around itself, and dim light for a mile beyond that. If you are indoors when you cast this spell, the orb appears as a weightless glass sphere until it is taken outdoors.

Creatures within the light have advantage on Wisdom (Perception) checks and disadvantage on Dexterity (Stealth) checks. Humanoid creatures do not need to sleep and do not suffer the effects of exhaustion while in the orb's light. Undead and fiends within the light's radius have disadvantage on Wisdom saving throws.

* - (A gilded cage worth at least 1,000gp, which the spell consumes.)

Available For: Cleric (Legacy) Sorcerer (Legacy) - Divine Soul Warlock (Legacy) - The Celestial (Legacy)

Madfellow

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