Level
3rd
Casting Time
1 Action
Range/Area
Self
(30 ft. )
Components
V
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Control (...)
In order to protect others, you draw the enemies' attention yourself.
As an action, all enemy creatures within 30ft of you must make a Wisdom saving throw. On the failed save, that creature must use its next turn moving towards you in the shortest path possible and for the next minute, it has disadvantage on attack rolls against creatures other than you within 30ft. If the creature takes damage, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.
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