You lob a white-hot ball of fire that burns chaotically for a short time or until attacked. The orb is a 10ft sphere and has an AC of 12 and can only be targeted by you or by any number of other creatures you designate when casting this spell. At the start of each of their turns, creatures within the sphere's radius must succeed on a Dexterity saving throw or take 1d10 fire damage, or half of that on a successful save.
While the spell is active, you or any other designated creature may attack the flames. On a hit, the flames explode in a 20ft cone in the direction of the attack and all creatures within range must succeed on a Dexterity saving throw or take 5d10 fire damage and be pushed 10ft in that direction. On a successful saving throw, they take half of that damage and are not pushed.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the cone's damage increases by 1d10 for each slot level above 4th.
* - (Magnesium filings, lead nugget)
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