You project your astral body into another plane (you may attempt to target a specific plane, DC decreases for closer planes, matching alignment to the caster, and familiarity with or items from the target plane). The material body you leave behind is unconscious.
Your astral body loosely resembles your mortal form (it may appear younger, wearing different cloths, or be lacking injuries), replicating your game statistics (the longer a character has possessed an item the more likely it is to accompany the caster, and bound and attuned items always do). Your astral form can freely travel through the plane in which it arrives and can pass through portals there leading to any other plane. Unlike Astral Projection there is no silver cord.
Your astral form is a separate incarnation. Any damage or other effects that apply to it have no effect on your physical body, nor do they persist when you return to it.
The spell ends for you when you use your action to dismiss it. When the spell ends you awaken.
The spell might also end early. A successful dispel magic spell used against an astral or physical body ends the spell for that creature. If a creature's original body or its astral form takes any damage, the spell ends for that creature. When the spell ends you awaken.
* - (a key made of silver costing 100 gp)Previous Versions
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1. What is the base DC to travel to a specific plane? What happens if you don't choose a specific plane? Can I choose the plane I am on, & get a astral form with no cord? Travel to another plane, and then take a portal back to my starting plane?
2. Does any successful dispel magic work, or does it have to successfully dispel Dreamwalk?
3. What happens if the body is killed without being dealt damage (Powerword Kill, for example)? What if the body is moved (no silver cord to follow)?
4. If you make a new version, I suggest combining the last 2 paragraphs, and get rid of "for that creature", since Dreamwalk can only affect the caster. Or, set the Range to Touch (willing targets only)?
1. a. from the material plane to the astral plane would be the easiest target, as they are co-located (i.e. similar to an out of body experience) at DC 8, then Feywild and Shadowfell at DC 12 (or less if you have a foci to make it easier or have been there before), then astral plane of other material planes (if you are aware of them... otherwise they're likely to be inconceivable to you), elemental (inner) planes, the outer planes, and lastly the far realm with a DC of 25 (but I wouldn't suggest visiting that one)
1. b. if you're not trying to target anywhere, then you would end up in the dreamlands (DC 2, just don't fumble, then figure out how to leave your dream if you can... maybe visit someone else's? Which might be more difficult than visiting them from the astral plane, but is chock full of role play opportunity, and people are likely to react differently to you in their dreams than anywhere else) (see Eberron: Rising From the Last War: Chapter 4: Dal Quor, the Region of Dreams, or DnD3.5 Manual of the Planes: Appendix: Variant Planes & Cosmologies: Region of Dreams, Dreamscapes and The Dreamheart)
1. c. projecting yourself onto the material plane instead of the astral plane would be slightly more difficult (the astral plane is the domain of mind and spirit so projecting on the the domain of the physical body is more difficult but your body and mind are there to make it easier which balances out to DC 10). "Unlike Astral Projection there is no silver cord" because with astral projection your spirit has left your body to travel and the cord is your literal life line, however this spell is only a projection of your mind and your spirit is still in your body which is why this spell is so much more easily disrupted
1. d. "Your astral form can freely travel through the plane in which it arrives and can pass through portals there leading to any other plane."
2. someone could successfully dispel the dreamwalk spell by targeting the dreamwalking 'spirit' or their body, because dispel magic targets an object, creature, or effect there is some room to interpret what is being targeted... If your talking about an area of effect being dispelled then, personally I would check each potential target in the area (remember, while the dreamwalker's mental projection is projected with items that are attuned to themself, these items are still in actuality with their physical body)
3. a. they die and the projection ceases to exist, or may leave an impression, like a living spell single-mindedly chasing their objective. This could also make the spirit restless (which, remember, is in the body), chasing after the mental projection to reunite itself before moving on to rest, or chasing after the killer for interrupting whatever they were working on (see Revenant).
3. b. the projection, for lack of a better term, is a mental projection, the silver cord is not required because the soul is still in their body, when the spell ends they wake up wherever their body is (though if not careful when moving them, the spell could easily be broken, because unlike astral projection, with this spell they are essentially just asleep or in a deep meditative state). Though being interrupted by damage to their projection or especially to their body, could prevent them from remembering their dreamwalk, and no matter where they have projected to they can end the spell as an action and wake up.
3(4). I see what you mean, ya if I ever make a revision then I'll clean up that phrasing.