Level
9th
Casting Time
1 Action
Range/Area
120 ft. (30 ft. *)
Components
V, S, M *
Duration
Instantaneous 1 Minute
School
Evocation
Attack/Save
WIS Save
Damage/Effect
All (...)

You draw the Power of your God itself and unleash their Wrath on the Creatures dare to stand in your Way. Each creature in a 30-foot-radius 120ft high cylinder centered on a point within range must make a Wisdom saving throw. On a failed save, a creature becomes frightened and also takes 15d10 Damage. You can designate a number of Creatures up to your Wisdom Modifier to Automatically succeed the Save

To show the Power of your God is endless every Turn after the initial Damage they have to make a Wisdom Saving Throw or take 6d6 Damage.

Unless your God is known for a specific Damage Type use the following :

Good Alignment: Radiant

Neutral Alignment: Force

Evil Alignment: Necrotic

If it is unclear in the Gods Lore what Damage it would use or if it's known for multiple the DM decides 

 If a Creature dies because of this Spell it's Soul gets destroyed and nothing but a Wish Spell can get it restored

 

* - (A Symbol of your God worth 500g)

Spell Tags: Damage

Available For: Cleric (Legacy) Sorcerer (Legacy) - Divine Soul

PhilipSky

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