You touch a nonmagical weapon. That weapon permanently becomes a magic weapon with a +2 bonus to attack rolls and damage rolls. Additionally, you can touch a nonmagical arcane focus (Meaning no Wand of the Warmage, Rod of the Pactkeeper, or similar magical items). That Arcane focus permanently becomes a magic focus with a +2 bonus to attack rolls and saving throw DCs. Finally, You touch a nonmagical set of armor or a shield. That set of armor or shield permanently becomes magic armor with a +2 bonus to the AC.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the bonus increases to +3. When you use a spell slot of 9th level or higher, the bonus increases to +4.
If you are an artificer you may extend an attunement slot takes the spell's level up by two (Maximum level of 9).
* - (Any magical item of any rarity, this includes (But is not limited to) infusions and spell scrolls )
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