Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Psychic

This horrific spell causes a literal and figurative red mist to descend on a target creature within range. It must make a Wisdom saving throw or become charmed by you. A creature charmed by this spell feels an urgent need to harm anyone who crosses their path, regardless of existing alliances. Until the spell ends, the creature uses its most effective option on its turn to immediately cause the most injury to the most creatures. Cutting a rope bridge which others are traversing, attacking a fellow sentry, or throwing a lit oil lamp down in a stable are all effective options. The creature’s intelligence is a limiting factor. The creature does not expend limited resources such as spells or superiority dice, but will use cantrips or other abilities that can recharge in under a minute. It will make multiple attacks if able.

If the best option is to attack, it chooses the closest target each round, moving if necessary. If multiple targets are at the same range, it chooses the target that appears most vulnerable (prone, most injured, least armored). It always uses its reaction to make the first opportunity attack it can. Because the target is charmed it will not directly attack you, though it will not hesitate to take actions that may harm you through collateral damage if that is its best option.

At the end of its turn each round, the creature takes 5d6 psychic damage and can attempt another Wisdom saving throw. On a success, the damage is halved and the spell ends. 

Spell Tags: Damage Control Combat Compulsion Charmed

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Trickery Domain (Legacy) Paladin (Legacy) - Oathbreaker

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