Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
(5 ft. *)
Components
V, S
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
Control
You create one of the following effects within range:
- You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round.
- You create a hyper-localized, harmless storm for up to 1 hour. The storm may include clouds, fog, wind, rain, snow, hail, and tiny lightnings. The storm must fit within a cylinder of 5 feet in diameter and 10 feet in height. Any water generated by this storm vanishes as soon as it touches a surface. None of the storm's effects obscure vision.
- You chill, warm, dry or dampen up to 1 cubic foot of nonliving material for 1 hour.
- You instantaneously light or snuff out a candle, a torch, or a small campfire. Snuffing occurs via wind or rain, while tiny lightnings do the lighting.
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