Level
1st
Casting Time
1 Reaction *
Range/Area
30 ft.
Components
V
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect
Just in time, you call out a fortunate warning to a creature within range. The target rolls a d4 and adds the number rolled to an attack roll, ability check, or saving throw that it has just made and uses the new result for determining success or failure.
* - which you take when an ally makes an attack roll, ability check, or saving throw
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