When casted, 4 glowing gold pillars surround you and anything within a 15 ft radius. The four pillars connect, creating an impassable wall between each pillar. While in this room nothing can enter or leave until the spell ends. Once the spell ends or if the caster chooses to end it, any creature trapped inside you may choose the fate of. If you choose the fate of heaven, that creator gains a +2 to ac for 1 minute, regenerates 2d12 hit points and gains +6 to a roll of their choice. If you chose Hell, every creature inside the four pillars must succeed on a wisdom saving throw. the creature is sent to hell for 6 seconds dealing 8d6 radiant damage on a failed saving throw or 4d6 on a successful one. After 6 seconds pass the creature returns to it's original spot. The health regenerated increases by 1d12 and the damage dealt is increased by 1d6 for every spell slot above level 5.
* - (Holly water, Some item that was either near a celestial or blessed by a religious leader.)
Level
5th
Casting Time
1 Action
Range/Area
15 ft.
Components
V, S, M *
Duration
Concentration
School
Conjuration
Attack/Save
None
Damage/Effect
Comments