You attempt to induce strong emotions in a group of people. Each humanoid in a 10-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, it will fall (at random) to one of these effects (roll d6 to determine the effect).
1 - The creature becomes charmed as a strong feeling of love washes over them, of which the desire to spread.
2- The creature enters a frenzy, attacking any nearby entities, as a deep feeling of hatred and rage builds in them.
3- The creature falls prone and begins wailing uncontrollably as a deep sadness seeps into them.
4- The creature falls unconscious as a powerful need for sleep creeps over them.
5- The creature becomes frightened as a deep horror emerges in their mind.
6 - The creature becomes exhausted (+1 lvl exh) as a feeling of sloth and loathing writhes through them.
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