Level
2nd
Casting Time
1 Action
Range/Area
60 ft. (20 ft. )
Components
V, S
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
CHA Save
Damage/Effect
Charmed (...)

You attempt to induce strong emotions in a group of people. Each humanoid in a 10-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, it will fall (at random) to one of these effects (roll d6 to determine the effect).

1 - The creature becomes charmed as a strong feeling of love washes over them, of which the desire to spread.

2- The creature enters a frenzy, attacking any nearby entities, as a deep feeling of hatred and rage builds in them.

3- The creature falls prone and begins wailing uncontrollably as a deep sadness seeps into them.

4- The creature falls unconscious as a powerful need for sleep creeps over them.

5- The creature becomes frightened as a deep horror emerges in their mind.

6 - The creature becomes exhausted (+1 lvl exh) as a feeling of sloth and loathing writhes through them.

 

Spell Tags: Social

Available For: Bard (Legacy) Warlock (Legacy) - The Archfey (Legacy)

Amalis

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