Level
4th
Casting Time
1 Action Ritual
Range/Area
60 ft. (10 ft. )
Components
S
Duration
1 Day
School
Conjuration
Attack/Save
None
Damage/Effect
Banishment (...)

You target a creature or object and attempt to seal it inside an invisible crate made of force. The crate must fit inside a 10ft by 10ft cube. If the target is a creature it must make a Dexterity saving throw against your spell DC or be trapped inside the crate for the duration.  On success, the creature is free and the spell slot is expended. On fail the creature is trapped and can make an Intelligence saving through at the end of each of it's turns in order to escape. If it fails three saving throws in a row it is trapped until the spell is dispelled.

Any creature or object inside the crate is invisible to all outside and any sound made from inside can not be heard by those outside. A successful arcana check against your spell DC, truesight, blindsight,  or Detect Magic will allow a creature to detect the crate. If a creature or object touches the space in which the crate is located they also detect it.

You can use your action to move the crate up to 15 ft in any direction. If you move the crate in any direction which would have the crate no longer be on solid ground the spell becomes concentration until the crate is returned to the ground. If the crate is more than 60ft away from you at any time the spell ends.  

Spell Tags: Creation Banishment Deception

Available For: Wizard (Legacy)

NineWizard