You conjure a set of warbling shackles straight from one of the many planes of chaos, targeting and attempting to ensnare one creature of your choice within range. That creature must make a Dexterity saving throw. On a failed save, the creature is restrained by large, colorful shackles and takes 5d8 damage. The first die you roll determines the damage type dealt for this turn. A restrained creature takes 4d8 damage at the start of each of its turns. The first die you roll determines the damage type dealt for this turn.
| d8 | Damage Type |
|---|---|
| 1 | Acid |
| 2 | Cold |
| 3 | Fire |
| 4 | Force |
| 5 | Lightning |
| 6 | Poison |
| 7 | Psychic |
| 8 | Thunder |
A creature that is restrained by the shackles can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained, and the spell ends.
At higher levels. When you cast this spell using a spell slot of 6th level or higher, you can add an additional 1d8 of damage to the initial damage of this spell. Additionally, when you cast this spell using a spell slot of 7th level or higher, you can target one additional creature.
Previous Versions
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2/3/2021 5:00:34 AM
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21
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2/21/2021 12:49:45 AM
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40
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2/26/2021 2:39:51 AM
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58
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2/26/2021 2:44:28 AM
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57
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7/16/2021 10:08:22 PM
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96
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3
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7/16/2021 10:13:20 PM
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97
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8/17/2021 7:36:20 PM
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105
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1
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8/17/2021 8:00:38 PM
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107
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8/20/2021 11:26:47 PM
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114
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8/29/2021 3:34:45 AM
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122
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9/17/2021 2:20:40 AM
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130
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9/17/2021 10:10:35 PM
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137
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