Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
S
Duration
Concentration
1 Round
School
Divination
Attack/Save
None
Damage/Effect
Force
You point a finger at a target in range. Your magic grants you a brief insight into the target's defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn't ended. Additionally, if that attack hits its target, you deal an extra 1d12 force damage in addition to the attacks normal damage as your attack strikes the weak points in your enemy's defenses.
The bonus damage granted by this spell increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).
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