Level
5th
Casting Time
1 Hour Ritual
Range/Area
30 ft.
Components
V, S, M *
Duration
Special 7 Days
School
Conjuration
Attack/Save
None
Damage/Effect
Creation

This spell raise ships from the depths of the ocean floor, if you cast this spell at 7th level or higher, a ghostly crew will be conjured that fits the ship; who will serve you.
The spell is divided into different level the spell level you choose to casts this spell in, determines what kind of ship that will be summoned.


LvL 5 Rowboat
This 8- to 12-foot-long boat holds two or three Medium passengers. It moves about 1-1/2 miles per hour.


LvL 6 Keelboat
This 50- to 75-foot-long ship is 15 to 20 feet wide and has a few oars to supplement its single mast with a square sail. It has a crew of eight to fifteen and can carry 40 to 50 tons of cargo or 100 soldiers. It can make sea voyages, as well as sail down rivers (thanks to its flat bottom). It moves about 1 mile per hour.


LvL 7
You can choose between a longship and a sailing ship when casting in this level:

Longship This 75-foot-long ship with forty oars requires a total crew of 50. It has a single mast and a square sail, and it can carry 50 tons of cargo or 120 soldiers. A longship can make sea voyages. It moves about 3 miles per hour when being rowed or under sail.
Sailing Ship This larger, seaworthy ship is 75 to 90 feet long and 20 feet wide and has a crew of 20. It can carry 150 tons of cargo. It has square sails on its two masts and can make sea voyages. It moves about 2 miles per hour.


LvL 8 Galley
This three-masted ship has seventy oars on either side and requires a total crew of 200. A galley is 130 feet long and 20 feet wide, and it can carry 150 tons of cargo or 250 soldiers. This ship cannot make sea voyages and sticks to the coast. It moves about 4 miles per hour when being rowed or under sail.


LvL 9 Warship
This 100-foot-long ship has a single mast, although oars can also propel it. It has a crew of 60 to 80 rowers. This ship can carry 160 soldiers, but not for long distances, since there isn’t room for supplies to support that many people. The warship cannot make sea voyages and sticks to the coast. It is not used for cargo. It moves about 2-1/2 miles per hour when being rowed or under sail.

* - (Human skull )

Spell Tags: Creation

Available For: Bard (Legacy) Warlock (Legacy) Wizard (Legacy)

Daffe

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