Level
Cantrip
Casting Time
1 Action
Range/Area
Self
(50 ft. )
Components
V
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
By using yourself as a chronological anchor, you can induce a minor change in the temporal flow within the range that you can see. Examples of things you could do include:
•Start or Stop the time of any living and/or nonliving thing, however, only for 10 seconds.
• Rewind or fast-forward time, albeit only for a maximum of 5 seconds.
• See into the past or future of everyone within eyesight, but you can only see a maximum of 20 seconds into the past or future.
• Create a time loop of a certain moment, however, it can only be 65 seconds.
You cannot affect the movement of time outside of the spell's radius.
Comments