A beam of sussy energy streaks toward the target. Make a ranged spell attack against the target (Otheriwise if both parties allow, it guarantee hits). On hit, roll a d20, target creature gains said ability:
1: 2d6 lightning damage. At higher levels, when you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
2-5: Pick a random level class spell. Cast it on target.
6-9: 1d6 healing + your spellcasting modifier
10-16: 2d8 healing + your spellcasting ability modifier. This spell has no effect on undead or constructs. At higher levels, when you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
17-19: Full heal
20: Full heal, immune to all ill effects until the end of the next turn (cures any ill effects if not in combat).
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