You create four beams of darkness from your open palm and hurl them at targets within range. You can hurl them at one target or several.
You can hurl all bolts immediately, or hurl one bolt per round as a bonus action, starting on the round when you cast the spell. You do not have to hurl a bolt every round, but if you don't hurl the bolt you were entitled to that round, it is lost.
Make a ranged spell attack for each ray. On a hit, the target takes 2d8 necrotic damage and must make a Wisdom saving throw or be incapacitated until the end of its next turn.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, you create one additional ray for each slot level above 3rd.
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