Twisting the profound negative energy of the Shadowfell, you summon undead creatures that appear in unoccupied spaces that you can see within range. Roll 1d8 on the following table to determine what appears.
- 1-2 One undead creature of challenge rating 4 or lower
- 3-4 Two undead creatures of challenge rating 2 or lower
- 5-6 Four undead creatures of challenge rating 1 or lower
- 7-8 Eight undead creatures of challenge rating 1/4 or lower
The DM chooses the undead, such as zombies or skeletons, and you choose the unoccupied spaces you can see within range where they appear. A summoned undead disappears when it drops to 0 hit points or when the spell ends.
The summoned undead are hostile to all creatures, except you. Roll initiative for the summoned undead as a group, which have their own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, the undead pursue and attack the nearest non-undead to the best of their ability.
At Higher Levels. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 5th-level slot and three times as many with an 7th-level slot.
Sample Creatures
| CR | Creature |
| 1/4 | Zombie, Skeleton |
| 1/2 | Shadow |
| 1 | Ghoul |
| 2 | Ogre Zombie |
* - (A gem-embedded skull worth at least 600gp)
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