This spell creates a servant for you. If you touch a flower or a small tree branch or a tree it will animate itself and grow in size becoming a huge monster under your control. If you touch the tree it will remain the size it is.
On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 100 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.
The creature is under your control for 24 hours, after which it will return to its former size. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional creatures for each slot level above 3rd. Each of the creatures must come from a different branch of tree, tree or flower.
Animate Flower:
AC:14 HP:100 Speed:30ft
STR:20(+5) DEX:8(-1) CON:20(+5) INT:12(+1) WIS:16(+3) CHA:12(+1)
Damage Vulnerabilities: Cold , Fire
Damage Resistance: Bludgeoning, Necrotic
Damage Immune: Radiant
Senses: Passive Perception 13
Languages: Understands common, druidic, elvish and sylvan but cannot speak.
Actions: Multiattack: Makes two attacks
Thorn Whip: Melee Ranged Attack +9 to Hit, reach 20ft, one target. Hit:16(3D8) Slashing Damage
Petal Razor: Melee Ranged Attack +9 to Hit, reach 30ft, one target.Hit:24(4D8) Slashing Damage
Solar Flair: Recharge 6 : Ranged Spell Attack +5 to hit, reach 60ft, one target. Hit:45(6D10) Radiant Damage
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Animated Tree:
AC:16 HP:138 Speed:30ft
STR:23(+6) DEX:8(-1) CON:21(+5) INT:12(+1) WIS:16(+3) CHA:12(+1)
Damage Vulnerabilities: Fire, Thunder, Lightning
Damage Resistance: Bludgeoning, Necrotic, Piercing,
Damage Immune: Radiant
Senses: Passive Perception 13
Languages: Understands common, druidic, elvish and sylvan but cannot speak
False Appearance: While the animated tree remains motionless, it is undistinguished from a normal tree.
Siege Monster: Deals double damage to objects and structures.
Actions:Multiattack: Makes 2 slam attacks
Slam: Melee weapon attack: +10 to hit. reach 5ft . one target. Hit:20(4D+6) Bludgeoning damage
Rock: Ranged Weapon Attack: +10 to hit, range 60/180ft, one target.Hit:30(5D10+6) bludgeoning damage
Branch Chains: Target one creature within 60ft of you. The Animate Tree punches into the ground as its hands start to reach towards the target from the underground. The target must make a DEX saving throw with DC16. If he succeeds nothing happens but if he fails he is grappled and prone on the ground. At the start of each of his turn the target makes a STR saving throw with DC16 to see if he is able to free himself. While grappled both the tree and the target cant move.
* - (a drop of blood, wood or flower, and a pinch of dust)
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