Level
2nd
Casting Time
1 Reaction *
Range/Area
30 ft.
Components
V, S
Duration
Special 1 Round
School
Abjuration
Attack/Save
None
Damage/Effect
Blinded

A barrier of extremely bright light erupts in front of a creature within range. Until the start of the creatures next turn or until they are hit by an attack, they have a +5 bonus to AC, including against the triggering attack. Additionally, if the protected creature is hit by a melee attack, the attacker is subject to a bright flash as the magic fades, causing them to be blinded for 1 minute. The creature who is blinded can make a Constitution saving throw at the end of their next turn, as well as every of their turns until the one minute duration passes. Whether or not the attack was a melee attack, a creature that is hit loses the +5 benefit to their AC.

* - which you take when a creature within range is hit by an attack

Spell Tags: Warding

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy) Warlock (Legacy) - The Celestial (Legacy) Artificer (Legacy) - Artillerist (Legacy) Artificer (Legacy) - Battle Smith (Legacy)

Zorg_Ironfist_the_Great

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