Level
3rd
Casting Time
1 Reaction *
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Enchantment
Attack/Save
CHA Save
Damage/Effect
Debuff

You attempt to disrupt a spellcaster with your wild magic. The target must succeed on a Charisma Saving Throw or you instantly roll on the Wild Magic table, causing that effect centered on the target. If the effect caused by this spell damages the target, they must succeed on a concentration check or the spell that triggered this effect is lost and has no effect. Additionally, the target may not in any way augment spells cast this turn, as wild magic distorts them.

If you have the Controlled Chaos class feature, you may use its effects to roll twice and choose the effect caused by this spell.

* - which you take when you see a creature within 60 feet of you casting a spell

Spell Tags: Debuff

Available For: Sorcerer (Legacy) - Wild Magic (Legacy)

kwpieps

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