Level
Cantrip
Casting Time
1 Action
Range/Area
Self
Components
S
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect

You change a part of your own physical form. You can perform a combination of three of the following until it is dispelled:

  • You alter the appearance of two of your limbs (in sets, ex: two arms, two legs). 
  • You alter the appearance of any associated parts (ex: wings, additional heads, halos or other aureoles, horns).
  • You alter the appearance of your eyes, ears, nose, etc. 
  • You alter the appearance of your torso. 
  • You alter the appearance of your neck.
  • You alter the appearance of your hair.
  • You alter the appearance of your height. 
  • You alter the appearance of your weight.
  • You alter the appearance of your hands or feet.
  • you can change your Subrace.

The effects are minimal. Changes can be made in color, size, and shape, but only to a certain extent: 

  • You cannot add or remove body parts; however, hiding it is possible.
  • You cannot change parts of your body into weapons (ex: arms into swords) 
  • You can change parts of your body in relation to the environment (ex: webbed fingers while swimming) but they do not improve you (ex: swimming speed). However if a Subrace option would grant you a trait such as a flying speed from wings, then you may choose to gain that trait, however you must trade a similar trait from your current Subrace if one exists. (example a shifter can exchange their shifting feature for another)
  • you can change your sex, however you will only look like a different sexed version of yourself within your existing genetic options. 
  • You cannot alter yourself to gain darkvision or some other special sense.

A creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC. On a success, the creature knows what parts of your body are being altered and how. All changes can be dispelled at once, or individually. 

Simply, this is a party trick, and is not generally useful during battle or while in dangerous situations (that being said, the DM can make decisions based on the desires of the PC, as long as they stay within the limitations of the spell). The DM is free to reasonably add any other areas that can be changed on a player's body. 

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Odd_Magus

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