Level
1st
Casting Time
1 Reaction *
Range/Area
Self
Components
None
Duration
1 Round
School
Transmutation
Attack/Save
None
Damage/Effect
Dunamancy (...)
You transpose the moment that the target would be injured to later in its timestream. Proceed with combat normally but do not apply damage, conditions, or effects with the exception of the grappled, prone, and restrained conditions. The spell ends at the end of your next turn, and the target is affected by any damage, conditions, or other effects taken during the spell in parts over the course of time before the next long rest (at the DM's choosing) or until all the effects and damage have been done.
* - Before taking damage from the triggering attack
Comments