Level
1st
Casting Time
1 Minute
Range/Area
10 ft.
Components
V, S *
Duration
5 Minutes
School
Enchantment
Attack/Save
INT Save
Damage/Effect
Charmed

You attempt to persuade a humanoid that you verbally engaged with. It must succeed on a Intelligence saving throw or be convinced/charmed by you for the duration. You or creatures that are friendly to you must not be engaged in combat.

While the target is charmed, you have a advantage on all Charisma rolls with it as long as the two of you are on the same plane of existence. You can use this persuasion over the it to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as "Attack that creature," "Run over there," or "Fetch that object." If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

Each time the target takes damage, it makes a new Intelligence saving throw against the spell. If the saving throw succeeds, the spell ends.

At Higher Levels. When you cast this spell using a 6th-level spell slot, the duration is up to 10 minutes. When you use a 7th-level spell slot, the duration is up to 15 minutes. 

* - (Eye contact, hands rub the stomach while uttering "Aahhh..." enthusiastically before speaking)

Previous Versions

Name Date Modified Views Adds Version Actions
9/23/2021 7:27:47 PM
2
1
1
Coming Soon
9/23/2021 7:29:23 PM
2
1
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Coming Soon

Spell Tags: Control

Available For: Bard (Legacy) Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Trickery Domain (Legacy) Cleric (Legacy) - Order Domain Paladin (Legacy) - Oathbreaker Paladin (Legacy) - Oath of Conquest Ranger (Legacy) - Hunter (Legacy) Warlock (Legacy) - The Archfey (Legacy) Warlock (Legacy) - The Great Old One (Legacy)

Champion_of_Stahleck

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