This spell allows you to coat a melee weapon touched by you (or a body part, if unarmed) in your patrons eldritch energy, allowing you to magically augment any strikes you make with it. If used by you, the weapon deals an extra 1d4 force damage until the start of your next turn, and is considered magical for purposes of overcoming resistances and immunities. If the weapon is held or picked up by someone who is not you then it deals 1d4 force damage to the one holding it.
At 5th level this cantrip can be cast as a free action when using a hex class ability, or any spell of first level or greater which has a casting time of 1 bonus action.
At 11th level melee strikes with the affected weapon have an extra range of 10ft.
At 19th level this spell allows the caster to strike with the affected weapon once more per attack action.
- Created as a replacement for Eldritch Blast on one of my campaigns. If paired with customised invocations it can make up for the loss of range and power from Eldritch Blast, still a work in progress, feedback appreciated.
Previous Versions
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