You create a tiny plant type creature called a Sporeling. You can command it to move, attack, carry a small item, distract, or carry out any other simple command you give it (no action required). After the spell ends or the sporeling is killed the sporeling roots themselves at their last position and begin to sprout a small mushroom based on the type the sporeling was created from. You can control a number of sporelings up to your proficiency bonus. If this spell is cast again and you cannot control any more sporelings, the previous sporeling then roots itself into the ground as if it had been dispelled or destroyed.
The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.
SPoreling
Tiny plant
Armor Class 13 (natural armor)
Hit Points 5
Speed 40 ft.
Damage Resistances necrotic, poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 12
Languages understands the languages you speak, Druidic, can roughly communicate using gestures and motions, including with plants.
Challenge — Proficiency Bonus equals your bonus
Fungal Appearance. The sporeling has advantage on stealth checks in areas where mushrooms might grow.
Actions
Fist.Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 -1bludgeoning damage plus 2 poison damage.
Slumber Spores (1/Day). The sporeling ejects spores at one creature it can see within 5 feet of it. The target must succeed on a DC 13 Constitution saving throw or fall prone and unconscious for 1 minute.
* - (A small handful of dirt and a mushroom.)
Previous Versions
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9/24/2021 4:49:54 AM
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Coming Soon
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