The spell Brihd is based on the anime Moonlit fantasy.
LEVEL ONE
You create a small ball of elemental energy. You can choose from Earth, Fire, Water, and Air.
Earth: you can throw the ball of earth energy at a target that is within sight(dealing 1d6 bludgeoning damage)or you can throw it at a 5x5 natural area in sight to make it elevate 10 feet into the air.(anything or anyone in the 5x5 area is lifted with it.)
Fire: the ball can be held to light up the area like a torch, it can be thrown anywhere in sight(dealing 1d6 fire damage)and creating a small explosion, it can also be used to catch objects on fire.
Water: you can throw a ball of water anywhere in sight (dealing 1d6 slashing damage)it can be also be used to fill a small cup or other similar object with water.(alternatively you can choose for it to deal no damage and instead freeze the target for 1 round per level you have)
Air: you can throw a small ball of air anywhere in sight (dealing 1d6 piercing damage)it can also be used to levitate small objects that way 3 pounds or less.(alternatively you can choose for it to deal no damage and instead push the target 5 feet away per level)
LEVEL TWO
You can create two balls of energy at a time(one in each hand)and use them both in the same action.
LEVEL FIVE
You create a ring of five balls of energy behind you. These rings rapid fire balls of energy. They fire 5 balls per round and can shoot for 3 rounds per level.(every 5 levels allows you to make another ring in the same action)
LEVEL TEN
You create a spear of elemental energy that shoots to anywhere in sight dealing 1d12 of damage.
LEVEL FIFTEEN
Create an energy weapon.
Water: a Sickle that deals 3d6 slashing damage with a range of ten feet.
Fire: a pair of Knuckle Dusters that deal 2d6 fire damage and let's you attack twice in one turn.
Earth: a Warhammer that deals 3d6 damage and knocks enemy's back 10 feet.
Air: a Whip with 20 feet of range, it deals 3d6 slashing damage and passes through enemy's meaning if three enemy's are in front of you and you aim at the one furthest away you hit them all.
LEVEL TWENTY
You throw a mote of elemental energy that explodes into a half circle 100 feet in diameter and deals 10d6 damage.
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