You touch one willing creature and for the duration the creature's eyes glow with a golden light that is visible even when the creature's eyes are closed or it is otherwise invisible. This gives it a -6 penalty to stealth checks.
The creature can see as if with bright light to a range of 15 feet, even through magical darkness, with no bonuses beyond this range.
Until the spell ends, the creature can use an action to release a burst of light from their eyes in a 15-foot cone. Each creature in that area must make a Dexterity saving throw, taking 3d6 damage of the chosen type on a failed save, or half as much damage on a successful one. This light is sunlight, and undead and oozes take maximum damage, or save for half.
If a creature affected by this spell is hit by a vampire's bite, the vampire receives 6d6 radiant damage, receives no healing from the bite, and counts as being in direct sunlight until the end of its next turn.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
* - (two gold coins placed over the eyes, which the spell consumes)
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