Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect

The next time you hit a creature with a weapon attack before this spell ends, you infuse your strike with primal fey magic, conjuring a beat of shimmering force to pounce on the target.  The target takes an extra 2d6 force damage and must make a Strength saving throw, immediately ending the spell on a success.  A Gargantuan creature automatically succeeds on this saving throw.  On a failed save, the target is knocked prone and restrained by the beast until the spell ends, or until the target otherwise leaves its space, such as via teleportation.  As an action, the creature within 5 feet of it can make a Strength or Dexterity check (its choice) against your spell save DC, freeing the target and ending the spell on a success.  You determine the conjured beast's appearance, which is a creation of magical force, rather than a creature, and doesn't have its own turns.  Until the spell ends, you can use a bonus action on each of your turns to make a melee spell attack against the restrained target.  On a hit, the target takes force damage equal to 2d6 plus your spellcasting ability modifier.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage (both initial and later) increases by 1d6 for each slot level above 2nd.

Available For: Ranger (Legacy)

FragranceMan

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