Creates sigils of order (each sigil has 20hp and moves in a random direction each time its the casters turn (determined by 1d4 per sigil with each moving in that direction by caster movement×level up to 200ft from the caster (caster can expend a reaction to command the swarm of sigils movement themselves) in the air within 10ft of the caster equal to the amount of gold pieces sacrifed(1 per sigil) for the spell up to 5×level of caster, 5 glass golden chains fly out of each sigil created(every 30 chains is considered as its creature (group of chains) with movement action equal to caster movement x caster level and as a bonus action can constrict a target within 5ft of them (immobilizes target and carries them with the chains movement) the chains themselves are indestructible ( become intangible for a moment when attacked and will release whatever the chains are carrying (If the carried creature/player expends a reaction to leap free from the chains going in whatever direction the chains moved last by there own movement) note that the sigils and chains leave a path of chain behind there movement which is also part of the chain but a bonus action can be used to the chains to create an easy path through a wall of chains (all tiles covered by the chains are difficult terrain with disadvantage on die rolls within casting player is unaffected by disadvantage and moves as if it is normal terrain as the chains become intangible to them they can also expend a bonus action to grant this (treated as a cantrip that allows them to connect with the chains network)to any creature within sight with a DC (Arcana) check equivalent to the casters level ( if successful the chains become normal terrain with advantage(on everything) because the chains give them an awareness of the surroundings and they can even on a chains turn expend a reaction to have a communion with the chains allowing them to control its movement that turn and for a chains bonus action carry them with the chains movement (if unsuccessful they are unable to understand the spell and the chains become normal terrain) any creature that has previously succeeded with the arcana check automatically passes unless they expend a reaction to forcibly refuse the spell
*Rune isn't consumed in the casting
* - ( A chalk rune bearing the sigil of order and 1gp per 5 chains)
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