Level
1st
Casting Time
1 Reaction *
Range/Area
Self
Components
S, M **
Duration
Instantaneous
School
Divination
Attack/Save
None
Damage/Effect
The spell allows you to flip a coin as the great Derek Miller of the Saviors once did. Time seems to slow down as you brace for a risky manuever to escape harm. Roll 1d12 to determine the spells results:
6-12: Your fateful gamble paid off. Take half damage from the triggering attack or spell
1-5: Your risky maneuver backfires. Take double damage from the triggering attack or spell
* - When hit by an attack or spell that deals damage ** - (Any coin with two unique sides)
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