You summon whooly spirits that take the form of battle ready sheep and appear in unoccupied spaces that you can see within range.
the amound of summoned sheep is relative to the level wich the spell is cast at
lvl 1= 1 sheep
lvl 2= 2 sheep
etc
Each sheep disappears when it drops to 0 hit points or when the spell ends.
The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.
The GM has the sheep's statistics. Sample creatures can be found below.
At Higher Levels. When you cast this spell using certain higher-level spell slots.
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